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	*  Usage: Half-Phase Action
	*  Attack Action: Yes
	*  Abort: Yes
	*  OCV Modifier: +0
	*  DCV Modifier: +0
	*  END Cost: 1

Block must be declared before an incoming attack, or must be Aborted to. Make an Attack Roll against the attacker's OCV. If successful, the attack is negated. Otherwise, the attack proceeds as normal.</description>
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        <description>Combat

While not necessarily the most important part of the game, the majority of the Hero System's crunch revolves around characters attempting to help, hinder, heal, and harm one another, and this most often occurs in the overarching structure of combat. This page will attempt to list out all of the important rules of combat in a navigable way, and will also attempt to offer reasons that you might want to take certain non-standard actions.</description>
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