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hero_system:combat [2021/02/01 06:48] 96.37.90.6 |
hero_system:combat [2021/02/01 07:16] (current) 96.37.90.6 |
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| **Core combat maneuvers:** | **Core combat maneuvers:** | ||
| - | * [[hero_system:Block]] | + | | ^ Description ^ Why it's useful ^ |
| - | * [[hero_system:Brace]] | + | ^ [[hero_system:Block]] | 'Attack' your opponent's attack to negate it | Can possibly negate multiple attacks, might take next Phase before attacker | |
| - | * [[hero_system:Disarm]] | + | ^ [[hero_system:Brace]] | Offset range modifier | Makes it easier to hit distant targets | |
| - | * [[hero_system:Dodge]] | + | ^ [[hero_system:Disarm]] | Knock weapon out of opponent's hands | Can get rid of OAF/IAF powers | |
| - | * [[hero_system:Grab]] | + | ^ [[hero_system:Dodge]] | Gain increased DCV | Makes it harder to be hit | |
| - | * [[hero_system:Haymaker]] | + | ^ [[hero_system:Grab]] | Immobilize opponent's limbs | Immobilize, restrict power usage, inflict damage | |
| - | * [[hero_system:Move By]] | + | ^ [[hero_system:Haymaker]] | | | |
| - | * [[hero_system:Move Through]] | + | ^ [[hero_system:Move By]] | | | |
| - | * [[hero_system:Multiple Attack]] | + | ^ [[hero_system:Move Through]] | | | |
| - | * [[hero_system:Set]] | + | ^ [[hero_system:Multiple Attack]] | | | |
| - | * [[hero_system:Shove]] | + | ^ [[hero_system:Set]] | | | |
| - | * [[hero_system:Strike]] | + | ^ [[hero_system:Shove]] | | | |
| - | * [[hero_system:Throw]] | + | ^ [[hero_system:Strike]] | | | |
| - | * [[hero_system:Trip]] | + | ^ [[hero_system:Throw]] | | | |
| + | ^ [[hero_system:Trip]] | | | | ||
| **Optional combat maneuvers:** | **Optional combat maneuvers:** | ||